Enter: Summoners
The Summoners of Wizard Turf War command Line of Sight. With the ability to summon Scatter Terrain they can expertly box in their enemies. Although they are not immune to Shrapnel Damage themselves. A dance of blocking the enemy while not giving them the tools of your own destruction is ever present for Wizards that can’t accidentally box themselves in.
They also share a similar role with Sanguimancers, using their spells to buff and debuff. The Spell “Summon Distraction” not only places models on the board to decrease opposing wizards lines of sight, but also makes them have -5 to casting modifiers until their next activation. Spells like ‘twinning” and their single special rule “Never Truly Alone” allowing a party full of Summoners to dart around the board.
Granted, it’s not only placing models and blocking line of sight. Their fifth level Spell “Summon Draconic Aerial Bombardment” does high damage to multiple targets as well as debuffing an enemy Wizard.
Overall Summoners have the ability to greatly outmaneuver enemies. All before switching tactics to destroy all that they have created.
Art by Cara Curley
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